For my video game I would like to explore the availability of information on the internet by reproducing a Wikipedia ‘speed race’ or ‘Wikipedia game.’ The game works by beginning with one specific Wikipedia page and seeing how quickly you can arrive at another page simply by clicking through links within the website. For example, you could begin with a page like “Barack Obama” and see how quickly you could get to something entirely unrelated like “Call of Duty” simply by clicking hypertext on each page. This game would translate very well into the Twine interface because it involves the exact same concept. I could play through the game several times on Wikipedia and include paragraphs with the hypertext on each page, giving the gamer multiple options. Because the tree of possibilities is so large, I would probably include “dead ends” if someone went two clicks in the wrong direction. I would like to include 2 or 3 possible means of getting to the page within the game if it were possible. The argument I would like to make, and I will have to do a little thinking about how to implement this into the game, would be that there is an overload of information on the Internet, which allows for people to make seemingly implausible connections between web pages simply because the amount of web pages you can look at is unbelievably large. This could be proven by choosing two extremely different types of pages that take very odd routes through even more unrelated pages to get to. The game could also serve a teaching purpose in that it would show students how they can adapt and make selections on each page that might seem foolish, but would ultimately pay off down the road. The audience for this project would pretty much be anyone who regularly uses the internet and sites like Wikipedia to find information as quickly as possible. Anyone who finds the wealth of information on the internet astonishing would probably find this game to be an interesting take on how much of this information is available and how easily it can be accessed by anyone. Through proving that these connections are so random, I could show this audience how much can be learned on the internet if one were to simply spend some time going through informational web pages. I anticipate it will be a bit difficult to include as much diversity as I would like in this project given how many possible outcomes there are. As I said, I would probably get around this by leading players to a dead end if they were to go two deviations from the actual path. This would greatly reduce the size of the possibility tree if gamers could simply click back two pages and continue where they left off. However, I would like there to be at least 2 or 3 possible outcomes to prove that the game can be done in a variety of ways. Without having different outcomes it would sort of defeat the purpose of my argument by reducing the idea that information is widely available.